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Overview

This particular subject will cover the topic of Virtual Reality, addressing both theory and implementation of effective Virtual Reality experiences. Students will implement virtual environments using off-the-shelf software (including Unity) and hardware (including Google Cardboard), both individually and in teams. Students will also be tasked with reading important research papers … For more content click the Read more button below.

Portfolio

Office of the Provost

Subject coordinator

Richard Skarbez

Subject type

Postgraduate

Year level

Year Level 4 - UG/Hons/1st Yr PG

AQF level

Level 8 - Graduate Certificate

Available as elective

No

Available to study abroad / exchange students

Yes

Capstone subject

No

Academic progress review - Schedule A subject

No

Subject instances

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Career ready

Work based learning (placement):No

Subject intended learning outcomes

On successful completion you will be able to:
1.
Describe the components of a Virtual Realty system and how they work together.
2.
Develop a Virtual Realty application using off-the-shelf hardware and software.
3.
Understand technical issues that must be addressed to make Virtual Realty systems work effectively.
4.
Understand human factors that are relevant to VR systems, and be able to apply this knowledge in design of a Virtual Realty application.
5.
Understand human-computer interaction principles and apply them to Virtual Realty.

Requisite rules