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Overview

Games and play constitute a part of everyday life. Formal or informal, solitary or shared, physical or virtual, realistic or fantastical, organised or spontaneous, games are a means of escaping the ‘real’ world, or exploring it in new ways. Shared values can be reinforced through play, either by celebrating those … For more content click the Read more button below. Meanwhile, more ‘traditional’ forms of sport are undoubtedly among the most influential institutions in Australian society. No less than three Australian Test captains and tennis players have been recognised as Australian of the Year. Prime Ministers and other political leaders desperately spruik their team affiliations as markers of their relatability, and Victoria has not one, but two public holidays dedicated solely to sporting events. But why is this the case? Why does sport seem to possess such an outsized influence in Australian society? And what implications does this have for the values, norms, principles, persons, and spectacles that we celebrate? Sport can unite and foster community-building, but it can also divide and be rife with forms of exclusion based on race, gender, sexuality, faith, age, and class. In short, sport may purport to be ‘fair’ while in reality proving ‘foul’. In this subject, we address cultural theories of sports and games, and explore how forms of play can engender more pleasurable, affirming, and accommodative social worlds. This is a Level 3, online, entirely asynchronous subject, meaning there are no live lectures or tutorials, and instead students can work through the content on their own schedules (while, of course, keeping in mind the assessment deadlines). In 2024, this Term One subject will commence on January 8 and should finish before the last week in February. However, it is possible to submit the final assessment prior to the deadline and complete the subject. Students must have completed a minimum of 60 credit points of Level 2 subjects to enrol.

Portfolio

Office of the Provost

Subject coordinator

Matthew Wade

Subject type

Undergraduate

Year level

Year Level 3 - UG

AQF level

Level 7 - Bachelor Degree

Available as elective

Yes

Available to study abroad / exchange students

Yes

Capstone subject

No

Academic progress review - Schedule A subject

No

Subject instances

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Career ready

Work based learning (placement):No

Graduate capabilities

COMMUNICATION - Communicating and Influencing
COMMUNICATION - Cultural Intelligence and Global Perspective
DISCIPLINE KNOWLEDGE AND SKILLS
INQUIRY AND ANALYSIS - Critical Thinking and Problem Solving
INQUIRY AND ANALYSIS - Research and Evidence-Based Inquiry
PERSONAL AND PROFESSIONAL - Adaptability and Self-Management

Subject intended learning outcomes

On successful completion you will be able to:
1.
Understand classic and contemporary theories and arguments in the sociological study of sports, games, and leisure
2.
Apply sociological concepts to the analysis and evaluation of the influence of sports, games, and play in society
3.
Synthesise empirical research and demonstrate reflective thinking on the forms and role of sport, games, and play in everyday life
4.
Critically evaluate current public debates on contested social issues relating to value of sport and games in wider society

Learning activities

Lectures, audio-visual online content, knowledge-check activities, prescribed readings.

Enrolment rules

Special conditions

Requisite rules

Prerequisites: 60 credit points of subjects at Level 2